﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using GameLib.WorldMap;

namespace GameLib.Gameplay.Global
{
	public class World
	{
		public World()
		{
			Maps = new MapCollection();
		}

		public TerrainCollection Terrains
		{
			get { return m_Terrains; }
		}

		public virtual void Initialize()
		{

		}

		public MapCollection Maps
		{
			get;
			private set;
		}

		private TerrainCollection m_Terrains = new TerrainCollection();
	}
}
